4K rendering demands high-quality assets, after all. Ratchet's fur now has individually rendered hairs, and there's an obsessive level of detail across the game's armor, weapons and enemies. Ratchet & Clank's art direction has always had a distinct style, but in Rift Apart the Insomniac team was able to push everything to an entirely new level. world that's fun, but has all these elements that let your brain sort of buy into it and makes that sort of creative cartoon world be more immersive than it ever has before." So when you combine that with a strong sort of art style that's very colorful and more creative, you get this. "I think one of the reasons its visuals stand out is because we're starting with an engine that was geared for photo-realistic rendering and a lot of techniques to make a frame believable. "For Ratchet and Clank, specifically, one of the game's biggest strengths is its visuals," said game director Mike Daly. It's as if the very life is sucked out of the world. Sure, it makes the game look smoother, but without realistic reflections, surfaces just look dull and blobby. You can see the difference immediately in Rift Apart's "Performance" mode, which forgoes ray tracing in exchange for higher-resolution rendering at 60fps. A sleek floor in a shopping mall, for example, can accurately reflect the enemies and psychedelic lighting effects right above it.Īccording to Mike Fitzgerald, Core Technology Director at Insomniac Games, the studio realized early on that reflections were a major differentiator from the PlayStation 4: "There's tons of curved glass surfaces, futuristic metal places, and spaceship concepts where were adding so much, that we decided to say, 'Hey, let's use as much of that power as we can specifically for reflections.'" In its 4K/30fps "Fidelity" and lower-res/60fps "Performance RT" graphics modes, Rift Apart uses ray traced reflections that makes surfaces look almost life-like. Consider the way the game handles reflections. (Personally, I'm a big fan of the Topiary Sprinkler, which freezes baddies in place with plants, allowing you to blow them away easily.) But what sets it apart is how it uses the PS5's hardware to polish the experience.
Games like ratchet and clank for pc series#
Longtime fans of the series will get a kick out of seeing slightly twisted versions of their favorite side characters, like the dopey Captain Qwark, but the game doesn't rely on much backstory, which is great for newcomers.Īt its core, Rift Apart is still a Ratchet & Clank game: it's focused on delivering fun gunplay with a variety of creative weapons. Nefarious from invading other universes (and potentially destroying the fabric of reality in the process). Together, they're out to stop the evil Dr. There's Rivet, a female Lombax rebel, and Kit, a former war robot with a bit of an identity crisis. The game puts the series' heroes, the plucky Lombax Ratchet and his robotic sidekick Clank, on a dimension-hopping quest where they encounter alternative versions of themselves. On the PS5, though, Rift Apart feels like a genuine leap ahead. It would have been just another platformer. But there would be no ray tracing, vastly slower load times and simplistic controller rumbling. Sure, Insomniac probably could have released a cut-down version of the game that would have looked a bit better than the 2016 Ratchet & Clank. I'd go as far to say that Rift Apart single-handedly proves why we need powerful new consoles. And it takes advantage of the PS5's speedy SSD, letting you hop between completely different worlds in an instant. It pushes technology like ray tracing to new heights, allowing for realistic reflections and shadows. While we've seen some games tap into the power of the PS5, like Spider-Man: Miles Morales, Demon's Souls and Returnal, Rift Apart is even more technically impressive, not to mention more accessible than those last two punishing games.
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It's a visual spectacle that's light-years beyond anything we've seen in consoles or even most PC games.
It really looked like you were playing a Pixar movie, but I still had a hard time trusting the final experience.Īfter spending a few weeks with Rift Apart, I can confirm it genuinely lives up to the hype. If it looks too good to be true, it probably is, right? So when we saw Insomniac Games' Ratchet & Clank: Rift Apart for the first time, my guard was up. Following Cyberpunk 2077's botched launch, I've approached most new games with a increased hesitation.